Nexus: Mobile Floating
Sea City
Anywhere in the world
Project Owner: Individual and Corporate Sponsorship.
Privately owned as a cooperative community. Each inhabitant pays a small
percentage of the total cost. For a population of 50,000 people this requires
an investment of approximately $100,000.00 to $200,000.00 A loan/payback
plan might be initiated whereby individual loans are taken out by each
individual and is then paid back from money made by the community after
it is a going concern. Interested organizations would act as lending institutions
to cover the initial costs. Possible sponsorship might come from corporations
such as Lucasfilm, Walt Disney Productions, Amblin Productions, Microsoft
and other tourism or technology-based companies.
Due to the inevitable appeal of such a community as a tourist attraction
the return on initial investment are dependable. Disneyland, DisneyWorld
and EPCOT Center are popular examples of this phenomenon.
Imposed financial limitations would require that any person wishing to
"sell" their ownership in the cooperative community must not sell for
profit. That is, the selling price must be equivalent to the initial purchasing
price plus inflation, etc. This will help to prevent the community from
becoming a real estate profiteering enterprise.
View from within city
Location: Built in the calcium-rich coast line of the southeast
Asian countries by a consortium of international builders.
Date: 1986
Cost: 10 billion US dollars
Population: up to 50,000 people
Approximate Dimensions: 4.7 miles long by 2.5 miles wide (7.5
Kilometers long by 4 kilometers wide)
Surface Area: 22 Square Kilometers (5,335 square acres)
This is a floating city designed to accommodate 100,000
persons. 7 kilometers long and 4 kilometers wide with the capacity to
be mobile, grow its own food, produce its own electricity and, owing
to it existing beyond the 12 mile governmental jurisdiction boundaries,
create its own government, income system and tax base. In essence, this
mobile city becomes its own independent country. The structural material
for the project is electrolytic concrete made from seawater mineral
salts that adhere to steel rebar submerged underwater with a small amount
of electrical current applied to the bar. Over a short time the mineral
salts from the seawater accretes onto the steel to form a concrete material.
The process is extremely inexpensive and produces reinforced concrete
suitable for creating structures. The structure is built underwater
and is then floated to the surface when completed. The city utilizes
several different types of electrical power generation. Five Ocean Thermal
Energy Conversion units are positioned at strategic zones of the city
to supply electricity. Banks of freestanding windmills and photovoltaic
solar cells produce additional electricity. The "head" of the floating
city is a small mountain range with a specially designed frontal structure
that cuts Tsunami tidal waves into smaller, manageable waves with little
destructive effect. It is a tidal wave barrier that requires the city
to head into the on-coming wave. An adjustable set of hydrodynamic "limbs"
adapts to the needed amount of marine agriculture garden area depending
upon population needs. The "limbs" also reduce water drag when positioned
together. The greatest advantage to the city's mobility is that when
it rests in one place for a while to exploit the ocean's resources it
can then move onward so that that particular area is not depleted and
can replenish itself thus protecting and preserving the ocean's bounty.
The city grows its own food and is an agrarian-based population utilizing
advanced, nature-based technologies that produce no toxic pollutants.
"Living Machines" and solar desalination plants create and recycle all
water for human use. The city, in essence, is a living organism based
upon ocean resources and climate.
Construction Materials: Electrolytic sea mineral concrete,
reinforced concrete, copper sheathing, waterproof concrete, glass-fiber
reinforced acrylic, carbon-fiber polymer plastics, "Cor-10" steel, "Magnaweave"
structural plastic and copper/stainless steel alloy cables.
Construction Period: Phase I--4 years; Phase II--3 years; Phase
III--2 years
Construction Methods: Underwater electrolytic base structure;
balloon floatation system; water pump process; "Binishell" inflatable
dome system; glass-fiber weave with liquid resin; spray-on ferro concrete;
soil infill on concrete base; synthetic "netting" attached to inclined
foundation.
Power Sources: Solar electrical generators, photovoltaic solar
cells, OTEC (Ocean Thermal Energy) power plants, windmill generators.
Food Sources: Agriculture, livestock, fish farming, sea weed
cultivation, mariculture (marine agriculture), fresh water distilling,
OTEC distilling.
View from within city
Economic Sources: Tourism, marine research exploration, nautical
vessel design and production, exportation of sand and ballast dredging,
mineral and metal dredging i.e., salt, magnesium, pharmaceuticals,
dyes, strontium (used in fireworks, flares, etc.), Rubidium (used
in photoelectric cells), copper, manganese dioxide and gold, fertilizers
manufactured from seaweed and sewage, distilling plants to provide
fresh water to the mainland, fresh water to turn formerly arid lands,
on the mainland, to orchards and gardens, exportation of fresh water
to distant areas on the mainland, fish farming (fish have extremely
high conversion ratio of feed consumed to meat produced); fish feed
can be processed from waste products, i.e., sewage, and yield of fish
produced from fish farms should equal, if not exceed, the productivity
of any warm-water pond; seaweed production, scientific and technological
inventions such as portable sea water-to-fresh water distilleries,
more efficient photovoltaic cells, improved mariculture techniques,
improved windmill design, new kinds of undersea exploration vessels,
new developments in boat and floating home designs, etc.
Suitable Areas of existence: Southern California coast, southeast
coast of Massachusetts (Martha's Vineyard), the Yellow Sea, the East
China Sea, off the coast of Israel, the Persian Gulf, the South American
coast below Rio De Janeiro, the Gulf of Mexico, the Java Sea northward
to the Gulf of Siam, the Baltic Sea and the northern half of the Adriatic
sea between the coasts of Italy and Yugoslavia.
Public Transportation Systems: "Maglev" electromagnetic high
speed train and underwater "subway" system; Aerotaxi (flying and floating
taxi vehicle capable of holding thirty persons), nautical taxi capable
of high speed and undersea travel (12 to 100 person capacity depending
upon size of vehicle).
Private Transportation: Four person jet-air flying platform,
amphibious hovercraft vehicles, sailing craft and nautical vehicles
and pedal vehicles.
Transportation To and From the Sea City: "Ringwing" jumbo
passenger turbofan jet, vertical take-off turbofan jets, high speed
passenger ferry and privately owned nautical vessels.
Sectional schematics showing floating structure
Sea City Propulsion: Twenty seven turbo electric drive water-jet/contra-rotating
propeller engine system. System is attached to a Pelton water turbine
so that electrical power is recycled into main electrical supply generators
thus creating its own electrical energy with minimal power loss.
Range of Speed: 1 to 5 Kilometers per hour.
Judicial System: Given that the Nexus Mobile Floating Sea City
Community exists outside the twelve mile boundary of all governing
national jurisdictions Phase I of the project will contain approximately
10,000 to 15,000 persons who will act as an experimental; group to
lay down the founding laws and principles of the city. Because the
overall community is made of several very small neighborhood communities
each community might wish to develop their own ways of evolving laws.
Studies have pointed out that there is a strong tendency for crime
to develop in circumstances where individuals feel a lack of relationship
with the community due to the large size of the community. When a
community is very small and each person feels a kinship with others
in the community crime is usually minimal. This phenomenon is enhanced
and strategically applied to the formation of communities of the Nexus
Project.
LIST OF PHYSICAL DESIGN ELEMENTS
1) Parks
2) Open-air sheltered food markets
3) Museum with Planetarium
4) Gymnasiums
5) Libraries
6) Lakes, canals and rivers
7) Botanical gardens
8) Outdoor amphitheaters
9) Extensive walking, biking and running pathways
10) Water-jet fountains
11) Vendor and kiosk areas
12) Marine life observation holding areas and observation vessels
13) "Maglev" high-speed electromagnetic public transport "train" for
above sea and undersea transport
14) Residential areas with waterway canal system and mountain terrain
15) Community meeting halls
16) Schools
17) Hospitals
18) Public transportation stations
19) Electrical power plants from solar and wind power
20) Boat industry buildings
21) Fish farming areas
22) Sand and dredging plants, transport barges and storage/refinery
buildings 23) Pharmaceutical plants
24) Undersea exploration laboratories
25) Livestock farms
26) Agricultural farms
27) Vineyards
28) Fresh water distillery plants (from seawater)
29) Salt production plants
30) Sewage treatment plants
31) University with international exchange programs
32) Mining plants
33) Electrical storage areas--underground
34) Electrical generator stations--underground
35) Wave power stations (experimental prototypes)
36) Airport with vertical takeoff, "Magnus" effect and turbo-fan jet
airplanes
37) Swimming beaches
38) Private residences
39) Five major hotels
40) Mountains, hills, rivers, lakes, canals, fields and grazing lands
41) Protective tsunami wave and storm barrier
42) Wave diffusion barriers
43) Telecommunication centers
44) Bridges
45) Community shopping centers
46) Community "city center" areas
47) Community recreation centers
48) Undersea farming facilities
49) Produce distribution centers
50) Marinas
51) Commercial, retail and business towers
52) Exhibition spaces--indoor and outdoor
53) Marine research laboratories
54) Ocean Thermal Energy Conversion plants
55) Ferry terminal
56) Aerotaxi takeoff and landing areas
57) Underwater observation areas
58) Soil observation areas
59) Television and radio stations
60) Import and export docking areas
61) Banks
62) Firestations and emergency disaster stations
63) Community appointed "police" service stations
64) Electrical supply stations for vehicles
65) Sewage control stations
66) Sanitary water and sewage control plants
67) Propane gas plants
Nexus Mobile Floating Sea City Community
LIST OF PURPOSES
1) Learning about the sea; sea exploration
2) Developing techniques and machinery for studying the sea
3) Discovering problems and solutions of sea exploration
4) Understanding living on the sea and under the sea
5) Developing fishing and fish farming techniques for food
6) Creating fish farms
7) Creating marine agriculture
8) Creating new and old pharmaceuticals from the ocean
9) Developing techniques and machinery for distilling fresh water
from sea water
10) Mining the sea bed
11) Sand and mineral dredging for commercial and industrial use
12) Producing "clean" power from ocean waves
13) Creating a boat building industry for testing, marketing and distribution
of prototype designs
14) Developing and distributing organic fertilizer from seaweed and
sewage
15) Producing various kinds of food from the sea
16) Developing various kinds of electrical generation from sea waves
17) Creating ways of harnessing energy from the tides
18) Developing and improving Ocean Thermal Energy Conversion methods
19) Developing ways of using wind as a power source
20) Developing ways of using the sun as a power source
21) Exploration of oil and gas sources
22) Developing new kinds of materials and methods of construction
for on-sea and undersea structures
23) Developing sea transportation vehicles and methods
24) Learning about group decision-making processes
25) Developing experimental educational programs for children, teenagers
and adults
26) Learning how to achieve agreement by unity of consensus rather
than majority vote
27) Learning to develop a non-competition based environment
28) Learning how to live peacefully with others
29) Learning to live by self-responsibility and self-initiative
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